电脑桌面
添加盘古文库-分享文档发现价值到电脑桌面
安装后可以在桌面快捷访问

《DirectX的实时渲染技巧于技术-英文版》-865页

《DirectX的实时渲染技巧于技术-英文版》-865页_第1页
1/865
《DirectX的实时渲染技巧于技术-英文版》-865页_第2页
2/865
《DirectX的实时渲染技巧于技术-英文版》-865页_第3页
3/865
TEAMFLYReal-TimeRenderingTricksand Techniquesin DirectX®This page intentionally left blankReal-TimeRenderingTricksand Techniquesin DirectX®Kelly Dempski© 2002 by Premier Press. All rights reserved. No part of this book may be reproduced or transmittedin any form or by any means, electronic or mechanical, including photocopying, recording, or by anyinformation storage or retrieval system without written permission from Premier Press, except for theinclusion of brief quotations in a review.Premier Press, Inc. is a registered trademark of Premier Press, Inc.Publisher: Stacy L. HiquetMarketing Manager: Heather BuzzinghamManaging Editor: Sandy DoellAcquisitions Editor: Mitzi FosterSeries Editor: André LaMotheSenior Project Editor: Heather TalbotTechnical Reviewer: André LaMotheMicrosoft and DirectX are registered trademarks of Microsoft Corporation in the United States and/or other countries.NVIDIA, the NVIDIA logo, nForce, GeForce, GeForce2, and GeForce3 are registered trademarks ortrademarks of NVIDIA Corporation in the United States and/or other countries.All other trademarks are the property of their respective owners.Important: Premier Press cannot provide software support. Please contact the appropriate softwaremanufacturer’s technical support line or Web site for assistance.Premier Press and the author have attempted throughout this book to distinguish proprietarytrademarks from descriptive terms by following the capitalization style used by the manufacturer.Information contained in this book has been obtained by Premier Press from sources believed to bereliable. However, because of the possibility of human or mechanical error by our sources, PremierPress, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness of anyinformation and is not responsible for any errors or omissions or the results obtained from use ofsuch information. Readers should be particularly aware of the fact that the Internet is an ever-changing entity. Some facts may have changed since this book went to press.ISBN: 1-931841-27-6Library of Congress Catalog Card Number: 2001097326Printed in the United States of America02 03 04 05 06 RI 10 9 8 7 6 5 4 3 2 1Copy Editor: Kris SimmonsInterior Layout: Danielle FosterCover Design: Mike TanamachiCD-ROM Producer: Carson McGuireIndexer: Kelly TalbotProofreader: Jenny DavidsonFor RachelThis page intentionally left blankForewordOver the past few years, the field of real-time graphics has come into its own.Consumer-level graphics processors are now available with speed andcapabilities rivaling the most expensive workstations of just a few years ago.In addition, recent papers presented at Siggraph, the premier graphics researchconference and exhibition, have been more and more focused on real-timegraphics, as opposed to off-line rendering techniques.The biggest advance in consumer real-time graphics over the past year has been theadvent of progr...

1、盘古文库是"C2C"交易模式,即卖家上传的文档直接由买家下载,本站只是中间服务平台,本站所有文档下载的收益归上传人(卖家)所有,作为网络服务商,若您的权利被侵害请及时联系右侧客服。

2、本站默认下载后的格式为 docx,pptx ,xlsx,pdf,zippsd等源文件。office等工具即可编辑!源码类文件除外。

3、如您看到网页展示的内容中含有'"133KU.COM"等水印,是因预览和防盗链技术需要对页面进行转换和压缩成图片所生成,文档下载后不会有该内容标识.

4、本站所有内容均由合作方上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺,文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务。

在点击下载本文档时,弹出的对话框中,选择“使用浏览器下载”不支持下载工具多线程下载!

部分浏览图可能存在变形的情况,下载后为高清文件,可直接编辑。

《DirectX的实时渲染技巧于技术-英文版》-865页

确认删除?
回到顶部